Last Stop All 77 anomalies cataloged
A numbered inventory of every mismatch in the loop. Use with easy tier, hard tier, and the anomaly checklist.
This page is the master catalog of every documented anomaly in Last Stop. It does not replace the easy anomalies versus hard anomalies split — it supplements them with a flat numbered list for checklist tracking. The YouTube video above shows all 77 anomalies in a single run. Use this page to tick off discoveries in Infinite mode, to verify a new anomaly after a patch, or to understand the full scope of what the loop contains.
About the 77 count
The count comes from community cataloging across thousands of player runs. The creator has not published an official manifest. The video above (uploaded by the community) is the closest thing to a visual index. The list below organizes those 77 by type, not by cart number, because cart positions of anomalies are seed-dependent — not every anomaly appears on every run.
S-tier — Impossible to miss if you look
These anomalies are loud, large, or placed directly in your walking path. Missing one of these after Cart 5 is a focus problem, not a knowledge problem.
- Soccer ball fire — A soccer ball is on fire in the aisle. Obvious from across the car.
- Aisle fire — The aisle itself is burning. Direct path obstruction.
- Slenderman in the aisle — Tall dark figure standing where the path should be clear.
- Heaven door — White glowing door at the end of the car with light spilling out. Fake exit. Turn back.
- Everyone dead — All passengers in the cart are deceased. Bodies visible in seats.
- Ceiling collapse — Debris blocking the aisle from above.
- Blood on walls — Entire wall sections painted red.
- Doll on seat — Large doll positioned in a passenger seat.
- Stretched sleeper — Normal sleeping passenger but stretched or deformed.
A-tier — One glance catches it
These require a look, not a scan. If you are scanning properly, these never slip through.
- McDonald’s shirt NPC — A passenger wearing a McDonald’s uniform instead of default clothing.
- Green seats — Seat color is green instead of the default.
- Open electrical box — The wall electrical panel is hanging open.
- Green soda — The soda can on a seat or surface is green instead of the default color.
- Camera LED on — A camera in the cart has its LED lit when it should be off.
- Red flag on handle — A red flag on a support handle.
- Open window — A window that should be closed is open.
- Newspaper missing — The newspaper that should be on a seat is gone.
- Phone off the hook — The phone on the wall is hanging off the receiver.
- Woman with umbrella — An NPC with an umbrella that normally is not there.
- Child without balloon — A child NPC without the balloon that is normally present.
B-tier — Requires the six-point scan
These require deliberate attention to specific details. They do not catch themselves.
- Poster text swap — A poster has different text than Cart 20.
- Arrow color change — The directional arrow on the floor is a different color.
- Bag color on sleeper — The bag on a sleeping passenger is a different color.
- Blonde typing girl — The typing girl NPC has blonde hair instead of default.
- Tilted safe-ride sign — The caution sign is tilted when it should be straight.
- Cracked window — A window has a crack that is not on Cart 20.
- Light out — A light fixture that is off when it should be on, or vice versa.
- Passenger facing wrong direction — An NPC is facing the wrong way.
- Standing passenger sitting — A normally standing NPC is sitting.
- Passenger with different bag — The bag model itself is different.
- Makeup ad with blood tears — The makeup advertisement shows blood instead of tears.
- WANTED poster — A missing poster instead of the normal poster.
- Blood on floor — A blood stain on the floor that is not on Cart 20.
- Door ajar — A connecting door is slightly open when it should be closed.
- Wrong floor color — The floor color is different in a section.
- Light flickering — A light is flickering when it should be steady.
- Water puddle on floor — A water puddle that is not on Cart 20.
- Trash scattered — Trash items spread across the floor.
- Graffiti on wall — Graffiti that is not present on Cart 20.
- Passenger sleeping in wrong seat — An NPC is sleeping in a seat they do not normally occupy.
C-tier — Requires reverse camera check
These are visible only if you look behind you or check the reverse angle.
- YOU WILL DIE on sign back — The back of a sign reads “YOU WILL DIE.”
- Mirrored car — The entire car layout is mirrored left-to-right.
- Missing handlebars — The ceiling handlebars are absent from a section.
- Boxes moved — Cargo boxes have been relocated from their Cart 20 position.
- Backrooms visible through window — The outside view shows backrooms instead of tunnel.
- Laughing crowd visible — A crowd of laughing people visible through windows.
- Reverse arrow — An arrow points in the wrong direction.
- Cart number wrong — The cart number display shows a different number.
- TURN BACK on Next Cart sign — The Next Cart label reads “TURN BACK” instead of the normal text.
- GO BACK on Stops Remaining — The stops remaining display says “GO BACK.”
- Green Stops Remaining — The stops remaining display is green instead of the default color.
D-tier — Audio and timing
These are invisible without sound or only appear at specific moments.
- Typing girl whisper — The girl typing has a whispered voice cue.
- PA announcer glitch — The PA system plays distorted or wrong announcements.
- Technical difficulties audio — Static or error sounds from the PA.
- Heaven choir audio — Choir music playing from the fake heaven door.
- Metal pounding — Metal clanging sounds before lights go out.
- Sequential light death audio — Sound of lights going out one by one.
- Screams before darkness — Screaming audio before the lights die.
- Phone call with wrong tone — The phone ring tone is different from default.
- Whisper from empty seat — Audio cue coming from an empty seat.
Entities (not counted in the 77)
These are entity-class anomalies that cross the line from prop mismatch into monster territory. They are mentioned here because players ask about them, but they operate under the same turn-back rule.
- Door woman — A figure waiting at or near the connecting door.
- Aisle stalker — Tall dark silhouette in the walking path.
- Glitch man — Figure that stutters and then sprints toward the player.
- Impending darkness — Lights die in sequence with audio warning.
- Shadow behind door — Silhouette visible through the far door window.
- Box creature — The cargo box becomes a mouth-shaped entity.
- Doll animation — The doll on a seat moves or animates.
How to use this catalog
Use the numbered list above to track discoveries in Infinite mode. The anomaly checklist is the working document; this page is the reference index. When a new anomaly appears after a patch, it gets added to this list and the appropriate tier page is updated.
For learning, start with S-tier and work down. For badge hunting in Infinite, use headphones so D-tier audio anomalies register.
Related pages
Easy anomalies · Hard anomalies · Anomaly checklist · How to spot · Entities
Frequently Asked Questions
Quick answers for Cart 20, Cart 0, and the speedrun clock.
Is the 77 count official?
No. The creator has not published a manifest. The count comes from community cataloging. It may change after updates.
Do I need to memorize all 77 for You Won?
No. You need 20 correct calls. Knowing the easy and hard tier patterns is more useful than memorizing the full catalog.
Are entities counted in the 77?
No. Entities are listed separately in this catalog for reference but are not part of the 77-count index.
Can I get all 77 in one Infinite run?
Possibly, but the seed determines which anomalies appear. Cataloging takes multiple runs.
Does the scanner catch all 77?
No. The scanner only works in Normal mode and does not detect audio anomalies or visual anomalies outside its range. See scanner.